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domenica 23 agosto 2015
Corso di 3ds max2016 Gratis
Se sei appassionato di grafica 3d sicuramente conoscerai il software di punta dell'autodesk, ovvero 3ds max giunto ormai alla release 2016.
In seguito è riportato l'elenco dei link :
Free 3ds max 2016 course.
[3ds Max 2016]-Customize user interface and defaults
[3ds Max 2016]-Setting preferences
[3ds Max 2016]-Using project folders
[3ds Max 2016]- Getting familiar with the interface
[3ds Max 2016]-Using the Create and Modify panels
[3ds Max 2016]-Configuring viewports
[3ds Max 2016]- Navigating in viewports
[3ds Max 2016]- Choosing units of measurement
[3ds Max 2016]-Controlling the grid display
[3ds Max 2016]-Transforming objects
[3ds Max 2016]-Choosing shading modes
[3ds Max 2016]-Using hotkeys
[3ds Max 2016]-Working with Scene Explorer
[3ds Max 2016]-Creating an image plane
[3ds Max 2016]-Controlling Display properties
[3ds Max 2016]-Understanding level of detail
[3ds Max 2016]-Creating primitives
[3ds Max 2016]-Working with the modifier stack
[3ds Max 2016]-Understanding dependencies
[3ds Max 2016]-Collapsing the modifier stack
[3ds Max 2016]-Using the Ribbon with editable polys
[3ds Max 2016]-Working with subobjects
[3ds Max 2016]-Welding vertices
[3ds Max 2016]-Choosing a transform center
[3ds Max 2016]-Detailing with QuickSlice
[3ds Max 2016]-Using soft selection
[3ds Max 2016]-Faceting corners with Chamfer
[3ds Max 2016]-Using Window Crossing Selection
[3ds Max 2016]-Using Paint Selection
[3ds Max 2016]-Combining objects with Attach
[3ds Max 2016]- Branching polygons with Extrude
[3ds Max 2016]- Smoothing and hardening edges
[3ds Max 2016]-Understanding subdivision surfaces
[3ds Max 2016]-Creating an editable poly object
[3ds Max 2016]-Adding the Symmetry modifier
[3ds Max 2016]-Choosing NURMS or TurboSmooth
[3ds Max 2016]- Roughing out the shape
[3ds Max 2016]-Inserting edge loops with SwiftLoop
[3ds Max 2016]-Constraining subobject transforms
[3ds Max 2016]-Welding the seam
[3ds Max 2016]-Adding asymmetry
[3ds Max 2016]-Baking subdivisions
[3ds Max 2016]-Using Noise and Relax Brushes
[3ds Max 2016]-Sculpting with Paint Deform
[3ds Max 2016]-Setting Paint options
[3ds Max 2016]- Conforming one object to another
[3ds Max 2016]-Sculpting with Conform Transform brushes
[3ds Max 2016]- Duplication with Object Paint
[3ds Max 2016]-Positioning objects with Select and Place
[3ds Max 2016]-Creating a line
[3ds Max 2016]-Moving a pivot point
[3ds Max 2016]-Revolving a surface with a Lathe modifier
[3ds Max 2016]-Using different vertex types
[3ds Max 2016]-Using axis constraints
[3ds Max 2016]-Extending a spline
[3ds Max 2016]- Snapping an Arc primitive
[3ds Max 2016]-Combining splines with Attach and Merge
[3ds Max 2016]-Rounding corners with Fillet
[3ds Max 2016]-Offsetting a spline with Outline
[3ds Max 2016]-Adjusting level of detail with Interpolation
[3ds Max 2016]-Grouping objects
[3ds Max 2016]-Understanding NURBS
[3ds Max 2016]-Creating NURBS curves
[3ds Max 2016]-Converting objects to NURBS
[3ds Max 2016]-Cloning subobjects
[3ds Max 2016]-Creating a U loft surface
[3ds Max 2016]- Rebuilding curves
[3ds Max 2016]-Setting Surface Approximation
[3ds Max 2016]-
Understanding hierarchies
[3ds Max 2016]-Linking objects
[3ds Max 2016]-Moving and rotating pivot points
[3ds Max 2016]-Understanding coordinate systems
[3ds Max 2016]-Setting Axis Order for rotation
[3ds Max 2016]-Using the Schematic view
[3ds Max 2016]-Locking transforms
[3ds Max 2016]-Avoiding problems with scale
[3ds Max 2016]-Exporting paths from Adobe Illustrator
[3ds Max 2016]-Importing Illustrator paths to 3ds Max
[3ds Max 2016]-Creating a Text primitive
[3ds Max 2016]-Applying a Bevel modifier
[3ds Max 2016]-Instancing a modifier
[3ds Max 2016]-Editing text splines
[3ds Max 2016]-Editing polygons
[3ds Max 2016]-Viewport clipping
[3ds Max 2016]-Setting up Time Configuration
[3ds Max 2016]-Choosing Set Key Filters
[3ds Max 2016]-Creating keyframes in Set Key mode
[3ds Max 2016]- Editing keyframes in the timeline
[3ds Max 2016]-Editing position keys with trajectories
[3ds Max 2016]-Editing function curves in the Curve Editor
[3ds Max 2016]-Creating keyframes in Auto Key mode
[3ds Max 2016]-Building up animation in passes
[3ds Max 2016]-Editing keyframes in the Dope Sheet
[3ds Max 2016]-Understanding controllers
[3ds Max 2016]-Assigning a Link constraint
[3ds Max 2016]-Adding link targets in the Motion panel
[3ds Max 2016]-Constraining animation to a path
[3ds Max 2016]-Correcting gamma
[3ds Max 2016]-Understanding CG lighting
[3ds Max 2016]-Creating a target spotlight
[3ds Max 2016]-Adjusting intensity and color
[3ds Max 2016]-
Setting spotlight Hotspot and Falloff
Free 3ds max 2016 course. Previewing renders with ActiveShade
Free 3ds max 2016 course. Controlling contrast and highlights
Free 3ds max 2016 course. Choosing a shadow type
Free 3ds max 2016 course. Optimizing shadow maps
Free 3ds max 2016 course. Optimizing area shadows
Free 3ds max 2016 course. Creating Omni fill lights
Free 3ds max 2016 course. Excluding objects from lights
Free 3ds max 2016 course. Using the Slate Material Editor
Free 3ds max 2016 course. Working with scene materials
Free 3ds max 2016 course. Adjusting specular parameters
Free 3ds max 2016 course. Assigning Multi Sub-Object materials
Free 3ds max 2016 course. Applying 3D procedural maps
Free 3ds max 2016 course. Working with bitmap image files
Free 3ds max 2016 course. Tracking scene assets
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