mercoledì 26 agosto 2015

Corso gratis 3ds max 2016 : Personalizzare l'interfaccia



Free 3ds max 2016 course.
[3ds Max 2016]-Customize user interface and defaults
[3ds Max 2016]-Setting preferences
[3ds Max 2016]-Using project folders
[3ds Max 2016]- Getting familiar with the interface
[3ds Max 2016]-Using the Create and Modify panels
[3ds Max 2016]-Configuring viewports
[3ds Max 2016]- Navigating in viewports
[3ds Max 2016]- Choosing units of measurement
[3ds Max 2016]-Controlling the grid display
[3ds Max 2016]-Transforming objects
[3ds Max 2016]-Choosing shading modes
[3ds Max 2016]-Using hotkeys
[3ds Max 2016]-Working with Scene Explorer
[3ds Max 2016]-Creating an image plane
[3ds Max 2016]-Controlling Display properties
[3ds Max 2016]-Understanding level of detail
[3ds Max 2016]-Creating primitives
[3ds Max 2016]-Working with the modifier stack
[3ds Max 2016]-Understanding dependencies
[3ds Max 2016]-Collapsing the modifier stack
[3ds Max 2016]-Using the Ribbon with editable polys
[3ds Max 2016]-Working with subobjects
[3ds Max 2016]-Welding vertices
[3ds Max 2016]-Detailing with Cut and Remove
[3ds Max 2016]-Choosing a transform center
[3ds Max 2016]-Detailing with QuickSlice
[3ds Max 2016]-Using soft selection
[3ds Max 2016]-Faceting corners with Chamfer
[3ds Max 2016]-Using Window Crossing Selection
[3ds Max 2016]-Using Paint Selection
[3ds Max 2016]-Combining objects with Attach
[3ds Max 2016]- Branching polygons with Extrude
[3ds Max 2016]- Smoothing and hardening edges
[3ds Max 2016]-Understanding subdivision surfaces
[3ds Max 2016]-Creating an editable poly object
[3ds Max 2016]-Adding the Symmetry modifier
[3ds Max 2016]-Choosing NURMS or TurboSmooth
[3ds Max 2016]- Roughing out the shape
[3ds Max 2016]-Inserting edge loops with SwiftLoop
[3ds Max 2016]-Constraining subobject transforms
[3ds Max 2016]-Welding the seam
[3ds Max 2016]-Adding asymmetry
[3ds Max 2016]-Baking subdivisions
[3ds Max 2016]-Using Noise and Relax Brushes
[3ds Max 2016]-Sculpting with Paint Deform
[3ds Max 2016]-Setting Paint options
[3ds Max 2016]- Conforming one object to another
[3ds Max 2016]-Sculpting with Conform Transform brushes
[3ds Max 2016]- Duplication with Object Paint
[3ds Max 2016]-Positioning objects with Select and Place
[3ds Max 2016]-Creating a line
[3ds Max 2016]-Moving a pivot point
[3ds Max 2016]-Revolving a surface with a Lathe modifier
[3ds Max 2016]-Using different vertex types
[3ds Max 2016]-Using axis constraints
[3ds Max 2016]-Extending a spline
[3ds Max 2016]- Snapping an Arc primitive
[3ds Max 2016]-Combining splines with Attach and Merge
[3ds Max 2016]-Rounding corners with Fillet
[3ds Max 2016]-Offsetting a spline with Outline
[3ds Max 2016]-Adjusting level of detail with Interpolation
[3ds Max 2016]-Grouping objects
[3ds Max 2016]-Understanding NURBS
[3ds Max 2016]-Creating NURBS curves
[3ds Max 2016]-Converting objects to NURBS
[3ds Max 2016]-Cloning subobjects
[3ds Max 2016]-Creating a U loft surface
[3ds Max 2016]- Rebuilding curves
[3ds Max 2016]-Setting Surface Approximation
[3ds Max 2016]-Understanding hierarchies
[3ds Max 2016]-Linking objects
[3ds Max 2016]-Moving and rotating pivot points
[3ds Max 2016]-Understanding coordinate systems
[3ds Max 2016]-Setting Axis Order for rotation
[3ds Max 2016]-Using the Schematic view
[3ds Max 2016]-Locking transforms
[3ds Max 2016]-Avoiding problems with scale
[3ds Max 2016]-Exporting paths from Adobe Illustrator
[3ds Max 2016]-Importing Illustrator paths to 3ds Max
[3ds Max 2016]-Creating a Text primitive
[3ds Max 2016]-Applying a Bevel modifier
[3ds Max 2016]-Instancing a modifier
[3ds Max 2016]-Editing text splines
[3ds Max 2016]-Controlling level of detail
[3ds Max 2016]-Editing polygons
[3ds Max 2016]-Viewport clipping
[3ds Max 2016]-Setting up Time Configuration
[3ds Max 2016]-Choosing Set Key Filters
[3ds Max 2016]-Creating keyframes in Set Key mode
[3ds Max 2016]- Editing keyframes in the timeline
[3ds Max 2016]-Editing position keys with trajectories
[3ds Max 2016]-Editing function curves in the Curve Editor
[3ds Max 2016]-Creating keyframes in Auto Key mode
[3ds Max 2016]-Building up animation in passes
[3ds Max 2016]-Editing keyframes in the Dope Sheet
[3ds Max 2016]-Understanding controllers
[3ds Max 2016]-Assigning a Link constraint
[3ds Max 2016]-Adding link targets in the Motion panel
[3ds Max 2016]-Constraining animation to a path
[3ds Max 2016]-Correcting gamma
[3ds Max 2016]-Understanding CG lighting
[3ds Max 2016]-Creating a target spotlight
[3ds Max 2016]-Adjusting intensity and color
Other [3ds Max 2016]-Materials Basics, Mapping Textures, Rendering Basics, Rendering with mental ray

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